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Lord Malakite
01-22-2003, 08:47 PM
Thats right, another system is entering the Console Wars (http://www.sirstevesguide.com/forums/attachment.php?postid=43017).

Tampa Bay-based Infinium Labs announced yesterday that it will release its Phantom game console in North America by November this year. According to the press release, the new console will outperform all of those currently on the market and will be easy for children to use despite being so advanced that it will exceed the needs of hard-core gamers.
Although it has not actually been confirmed, the fact that Infinium has stated that more than 33,000 games are already available for the console suggests that the Phantom will be able to play games designed for the PC and, perhaps, for certain game consoles. No specifications for the machine have been released at this time, but Infinium describes it as an "always on broadband device," and listed among its key features are:

Cross platform capabilities
Online connectivity for multiplayer gaming
Seamless upgrades and patch management
Demo games before purchasing or subscribing
Games on demand
Game rentals

Infinium Labs has stated that it hopes to unveil the Phantom (http://65.61.157.176/) console sometime in March, perhaps at this year's Game Developers Conference in San Jose.

mrmiller
01-22-2003, 10:37 PM
This look like another Indrema. Rememebr that "super" console?

http://www.howstuffworks.com/indrema.htm

:D

And it will meet with the same fate-

http://srd.yahoo.com/S=2766679:WS1/R=2/K=linux+game+console/H=0/T=1043210821/F=a8b7b9de9248c8843504b04e0f8979f5/*http://news.zdnet.co.uk/story/0,,t269-s2085622,00.html

:dead:

Right now Xbox and PS2 are the gaming juggernaughts, and soon Xbox2 will blow all other sytems away. Microsoft is hell bent on world domination! :evil:

=MATT=

Lord Malakite
01-23-2003, 01:20 AM
Originally posted by mrmiller
This look like another Indrema. Rememebr that "super" console?

And it will meet with the same fate-

:dead:

=MATT=

I remember the Idrema, as well as the Nuon. I also feel that this system will meet a similar fate. Still, its fun to watch them try.

As for the X-Box 2 (currently dubbed the X-Box Next), it isn't set for a release until sometime around 2005, alongside the Playstation 3 and Nintendo's next system. All of which are currently under development.

QLD
01-23-2003, 01:37 AM
Anybody remember the M2?

It was supposed to become a part of the 3-DO, then the technology was bought by Matsu****a, and it was supposed to rule the world.......yeah, never happened.

James Boba Fettfield
01-23-2003, 04:25 AM
I'm just wondering, what does it mean by cross platforming capabilities? Does that mean it will play the PS2 and GCN games? I thought that might be, oh I don't know, illegal?

mrmiller
01-23-2003, 08:02 AM
Originally posted by James Boba Fettfield
I'm just wondering, what does it mean by cross platforming capabilities? Does that mean it will play the PS2 and GCN games? I thought that might be, oh I don't know, illegal?

If that's not illegal, then there shouldn't be a problem with emulators. Unless they get a license for it, but I don't see Sony, Nintendo, Microsoft handding out licenses to their competetors.


Originally posted by Quite-Long Dong
Anybody remember the M2?

It was supposed to become a part of the 3-DO, then the technology was bought by Matsu****a, and it was supposed to rule the world.......yeah, never happened.

I believe the Playstation was originally developed by Sony to be an add-on to the SNES. When that idea was scraped by Nintendo, Sony went ahead and produced thier own system. And look where they are now.

=MATT=

scruffziller
01-23-2003, 08:43 AM
SO basically this is just a PC put into a game console.

Lord Malakite
01-23-2003, 10:31 AM
Originally posted by mrmiller
I believe the Playstation was originally developed by Sony to be an add-on to the SNES. When that idea was scraped by Nintendo, Sony went ahead and produced thier own system. And look where they are now.

=MATT=

It was. Phillips and Sony were working with Nintendo on the CD add-on system for the SNES to counter the Sega CD add-on for the Sega Genesis. After having multiple problems with both Sony and Phillips, in addition to seeing how poorly the Sega CD did on the market, Nintendo called the deal off. Sony and Phillips then took the designs and made their own systems with them. Phillips' system was the CD-i (which failed miserably) and Sony's system was the PlayStation.

mrmiller
01-23-2003, 11:03 AM
Cool- I didn't rememebr if it was Sony or Phillips that worked with nintendo- I guess it was both. Now Sony trumps Nintendo big time. the Xbox has even moved ahead of the Gamecube in America and Europe. Maybe nintendo will pull the plug and become a Software house like Sega. If so, I bet they would be the #1 software company in an instant. Heck, they might just be the #1 software company right now, and they only make games for GC.

=MATT=

James Boba Fettfield
01-23-2003, 05:09 PM
I sure hope this article is right.

Phantom of the Vaporware
Infinium's alleged new killer console could wow gamers this fall, or not...

January 21, 2003 - In what appears to be a grand hoax on videogame aficionados, a new Tampa Bay company by the name of Infinium Labs Corporation has announced its plans to deliver the most powerful new console on the face of the Earth, perfectly dubbed "The Phantom." That is, if the company and the product even exist.

Boasting a "robust, fault tolerant delivery system that supports games on demand, game rentals, game demos, seamless upgrades and patch management," Infinium Labs' new system is, at least on paper, the most powerful console in the world. Created for the hardcore gamer yet easy enough for children to use, the Phantom could be the fastest console on the market, with the broadest selection of pre-loaded games, with online connectivity, and much more. The list of features include:


Fastest console on the market
Broadest selection of preloaded games
Cross Platform capabilities
State of the art design and architecture
Advanced accessories and wireless capabilities
Online connectivity for multiplayer gaming
Seamless upgrades and patch management
A multi-tiered subscription service that meets the needs of casual, moderate and hard-core game players
Demo games before purchasing or subscribing
Games on demand
Game Rentals

Should be a knockout; we can't wait to see it when it debuts in March 2003, perhaps at D.I.C.E. or even GDC 2003.

IGN performed some cursory research on Infinium Labs to check its validity. The Website itself is fully registered, and the press release did in fact appear on www.PRnewswire.com, which means that somebody or some people went to the extent to create the Website and pay the fee to distribute the press release (which is about $350 per article).

However, several aspects of the press release, and even of the existence of Infinium and the Phantom, are more than troubling. The phone number listed for company contacts is answered by a recording device and gives no options for contacting specific employees. Our own call was not returned. Furthermore, the Phantom is not registered under any patents, and there are no indications on the site of a manufacturer, retail partners, first-, second- or third-party support, or most troubling, any listing of specifications.

An official unveiling is expected in March of 2003, so we're planning on seeing it at the GDC (an event Infinium claims to be attending, even though Infinium isn't actually on the exhibitors list). Prior to the GDC, the company says it'll be at the DICE summit. After the GDC, it says it'll be at E3. It's not on that exposition's exhibitors list either. Other searches for trademarks and other such indications of legitimacy all turned up nothing.

With such a vast list of unknowns, we remain skeptical of this alleged super-console until further details can be released. However, if this is a real product, we look forward to ts arrival. Infinium Labs Corporation could not be reached for comment before our publish deadline tonight. Look forward to more interesting revelations on this "Phantom" menace in the near future.

http://ps2.ign.com/articles/383/383306p1.html


"When we withdraw from the home game console, that's when we withdraw from the video game business."-Nintendo President Satoru Iwata

mrmiller
01-24-2003, 08:51 AM
It does sound too good to be true.. So it proabaly is. Or maybe it's just a Broadband ready PC with all the gameZ and emulators pre-installed and configured :rolleyes:

=MATT=

scruffziller
01-24-2003, 11:08 AM
Originally posted by Lord_Malakite
It was. Phillips and Sony were working with Nintendo on the CD add-on system for the SNES to counter the Sega CD add-on for the Sega Genesis. After having multiple problems with both Sony and Phillips, in addition to seeing how poorly the Sega CD did on the market, Nintendo called the deal off. Sony and Phillips then took the designs and made their own systems with them. Phillips' system was the CD-i (which failed miserably) and Sony's system was the PlayStation.

Wow if only................:cry:

The Overlord Returns
01-24-2003, 11:19 AM
So, the X Box is actually ahead of the Gamecube now?

My question is, not owning either system, which does everyone feel is better, on a strictly gameplay basis. I have a dvd player and all that jazz, I'm looking for good, hardcore gaming action.

So, what dost ye think?

mrmiller
01-24-2003, 11:37 AM
Xbox rules! Actually I don't have a gamecube, so I can't make a fair comparison. I do have a PS2, and like my Xbox better. If you like playing games online- Xbox is the hands down choice. Xbox live is a huge hit- better than expected with over 250,000 stroung already.

This has been a big discussion before, and you should chekc out this thread-

http://www.sirstevesguide.com/forums/showthread.php?s=&threadid=16305

See ya on Xbox live. Or make that TALK to you on Xbox live ;)

=MATT=

James Boba Fettfield
01-24-2003, 12:52 PM
I wouldn't recommend the GameCube unless you are really into their exclusive stuff (Mario, Zelda, Res Evil, etc.) Other than that, the other systems offer all of what Nintendo has got.

James Boba Fettfield
01-26-2003, 05:03 PM
I sent these guy's an e-mail a few days ago and I got a reply today. I'm not sure what to make of this letter, but I will post it in it's entirety with nothing edited.


We appreciate the comments and suggestions; we have received 1000's of e-mail and are working to
address all the inbound questions. We will use this information to help guide the development process
while we work towards our December launch. Please reply if you would like to be included to be a
beta tester for our new system in the upcoming months, and we will contact you if we feel your one of
the best candidates. Thanks again, and keep yours eyes on us... Infinium Labs Corporation

-----Original Message-----
From: Brian Jones [mailto:jones.2059@osu.edu]
Sent: Thu 1/23/2003 8:25 PM
To: Infinium Labs PR
Cc:
Subject: The Phantom



Dear Infinium Labs:

I am an avid gamer and I was currently reading my favorite video game site (http://www.ign.com) and I noticed a story about your system in development, The Phantom. The story interested me and I read about it more in depth on your web site. While I must say I am impressed by what your details for the machine are, I noticed one thing that caught my eye. The detail in question is this: Cross Platform capabilities. I was not sure by what this detail meant, so I thought the best thing to do would be to ask the company. By cross platform, do you mean this system will play the current games for the consoles Playstation 2, GameCube, and X-BOX? That is my question and I thank you for considering this letter from your possible future customer.

Thank you for your time.


Sincerely,
Brian Jones


Tee hee, I decided to play along with them and sent a reply saying I sure would love to beta test for them. More as it becomes available.

Beast
10-24-2003, 03:46 PM
Well, Infinium labs had a big press confrence about this thing. And the information is truely shocking. I see this thing bombing faster then the Neo Geo if all the info is true. This is a repost of a post by Bishop, an admin over at 'The Asylum' horror board I frequent. Fear the future. :(

Phantom video game console: All secrets revealed!
Not in a photo, sadly, but in a press conference. The news from the press conference, however, is shocking.

Yes, Infinium Labs brought along an actual Phantom console. Only a beta version. Yes, it looked exactly like the one on the official web site... even with the glowing blue logo when powered on.

http://www.infiniumlabs.com/

However, here's where things get shocking...

Infinium Labs advertises the system as "The next generation in interactive gaming" AND "The missing link in Digital Rights Management." How?

1) You can't buy the system or any of its games in stores. A few select stores will allow you to order the Phantom in-store. It will later be delivered to your house. For most people, only ordering the system and its games online will be allowed. Oh, and you'll never be able to hold any games in your hand... there are no concrete games...

2) ...because there's no input anywhere. No CD/DVD drives, no cartridge slots, not even a place for memory cards. All content is delivered online, via the mighty power of it's "always switched on" broadband 'net connection. Games can be downloaded as trial demos, rented, or outright purchased. In the case of demos or rentals, you are required to be connected to the internet constantly while you play! According to Infinium, the upside of this is that they won't have to pay for any packaging or shelf space in stores. But one attendee asked if these savings would pass down to the consumer -- considering the "3 to 5 dollars" per game packaging costs and the ten to twenty dollars spent paying the store would be saved, games could be offered to a user at a lower price. Well, NO. They'll cost JUST AS MUCH as in-store games. Infinium fears that charging far less will lead to "games that cannibalize themselves." Um, yes, don't you want the games on your system to far outsell those of others? Morons.

3) Price? Release date? Sooner than you think and more expensive than you will anticipate. As far as a release schedule went, "Rob," the large Italian representative of Infinium, said that the console would enter beta production in November, be tested throughout December-January, and be ready, tentatively, for a Q1 2004 release around April or so! As for price point, Rob said they would like to launch at $299, and that they were almost there hardware wise. The monthly subscription (required to play games) will be set at $9.95. Rob did point out that although there was no way for the company to make money on hardware, they weren't going to sell it at a loss either. Which literally means that if they ever drop from the $300 price tag, they're going to LOSE MONEY. Amazing.

4) The specs on the system itself are FAR LESS than initially advertised. We all knew it was impossible to deliver what they promised... and we were right. They listed a 1.8Ghz Pentium 4 processor, 256mb of RAM (didn't mention what type) which could be upgraded to 512 or a full gig. An 80 gigabyte "storage device"-- no further specs than that were given. Rob said that they could potentially upgrade since this is still a beta.

5) The system cannot be opened up... EVER. If the case is ever opened, the system detects the intrusion and goes into a security lockdown, so that your system is untouchable and unupgradable. Any adjustments or upgrades must be done by sending your system, boxed up, back to Infinum Labs and then waiting for it to return to your home.

6) The first games lined up for the system are ports of a number of recent PC games. This is basically some kind of subscription PC gaming system.

Final Q&A Session/Demo Session(?):

After the power point presentation, Rob opened the floor to a Q and A session. It was, at times, rather ackward. While constantly pleasant, Rob dodged and danced around a number of questions, reiterating what he had covered in the power point when he could, quickly looking for a new question when he couldn't. That's a shame too, because by this point he really had the ear of the crowd, and even though the details in the presentation were sparse it seemed like everyone was willing to give him a fair shake. The questions were sometimes critical but given that this was the first open Q&A session for the console, this was expected. However, his answers were sometimes circular, sometimes all together off topic. Some questions were answered by Tim (the CEO) but it always seemed that when he got to the "good stuff" in the answers, Rob would cut him off or ask for the next question.

For example, one critical attendee asked him about release schedules and how they'd work for indie developers who didn't have to work via a publisher. He began with, "Publishers are notorious for shipping games early to get the cash in and force players to beta test."

Rob quickly answered that "We wouldn't stand for such a thing," but the questioner continued, and when he mentioned that games would be brought to the Phantom in a "publisher-less environment", Rob interrupted and said that "publishers can't be ignored, and we always have to work within the publisher's demands."

The Q&A session went on for about half an hour, and the mood of the audience began to dim. One of the last questions asked was rather direct and perhaps aimed a bit low. "So, I have all my consoles at home, and I have a very powerful PC that plays lots of games and can be upgraded simply by installing new hardware myself. Why would I want to buy a Phantom?"

Rob's answer? "Well then you aren't really part of the Phantom's core user base."

That got some chuckles from the crowd, sure. But it was Rob's next statement that had the real impact. "See, you people say you have enough consoles, and a powerful PC, but whenever a new console comes out, you people always buy it."

Finally, The Demo...

After the Q&A session... the meeting ended. Over. Without a demo of the Phantom, not even the operating system. For all we know, the box on display with the bright blue light could have been nothing more than casing and a bright blue bulb. Earlier in the session Rob mentioned that the system's UI was "under construction" and all they had at the time were placeholder .jpegs. To not show the OS in this condition is somewhat understandable, for no doubt as soon as the pixels hit the large projection screen in the front of the room the cameras would go a-snappin'. But to leave the meeting hall without so much as a Phantom boot-up screen?

The Phantom reps never mentioned any game publishers/third-party publishers that are going to support them. They never mentioned any game titles by name. They really do seem to just believe that gamers will buy the system because it's something cool and new.

People, I feel like, after this info... they're going to be sorely disappointed.

MTFBWY and HH!!

Jar Jar Binks

Lord Malakite
10-24-2003, 07:36 PM
Well, Infinium labs had a big press confrence about this thing. And the information is truely shocking. I see this thing bombing faster then the Neo Geo if all the info is true. This is a repost of a post by Bishop, an admin over at 'The Asylum' horror board I frequent. Fear the future. :(


MTFBWY and HH!!

Jar Jar Binks

Just beat me JJB. :crazed: I just found a similar article on the issue and was going to post it right before finding that you posted this. :rolleyes:

http://www.penny-arcade.com/phantom.php3

plo koon 200
10-24-2003, 08:03 PM
Wow, that really is going to bomb

JediTricks
10-25-2003, 08:49 PM
Laughable.

BTW, I have a Neo Geo, it's a great system, and even though SNK doesn't produce it anymore (I'm not sure they even exist anymore), there are still 3rd-party publishers making games for it because it is that good. Even though it didn't have a massive market takeover, it still holds a spot as true arcade-quality gaming at home that no other console has really ever touched on a consistant level.

jedi master sal
10-29-2003, 01:53 PM
I wouldn't recommend the GameCube unless you are really into their exclusive stuff (Mario, Zelda, Res Evil, etc.) Other than that, the other systems offer all of what Nintendo has got.


Except for Rogue Squadron II and Rogue Squadron III: Rebel Strike (keeping SW in mind)

I have all of the systems:

PS2-great, most used until KOTOR came out
XBOX-just have the one game right now (KOTOR). Don't like the load time between levels but that could be the game itself and not the console.
GC-have two games- Monkey Balls 2 and Rebel Strike.

To be honest, I don't really notice any SIGNIFICANT difference. I guess if I had to pick, I'd say XBOX edges out the others, but the physical console itself stinks. It heavy! and clunky. With PS2 you can stand it up or lay it down. With GameCube, it's so compact that it will fit almost anywhere.

I even still have all of the old ones:
PS1
N64
SNES
SEGA Genesis

(never got dreamcast thank goodness)

jjreason
10-31-2003, 03:49 AM
I find this whole thing intriguing - but am put off by the failure of the company to actually demo the Phantom during the press conference. Not a good sign.

I personally DO have a Dreamcast, and it rocks. Tons of games at an EXCEPTIONALLY low cost, and the quality is close to that of PS2 in my opinion. I got the system for 90 bucks CDN (that's like 65 US) when it failed. Electronics Boutique and Future Shop just blew them off the shelves. They went so fast..... and I don't know anyone who owns this machine and doesn't like it. Too good a deal to pass up for sure.

JON9000
10-31-2003, 01:58 PM
Infinium Labs Corporation was formed in August and is in the business of broadband services. Their only location is in the Sarasota, Florida area. They have about 20 employees and their CEO is Timothy Roberts.

Address:
5380 Gulf of Mexico Dr.
Longboat Key, FL 34228

Phone: 941-383-2940

Being that this is a brand new company with few employees I submit that they do not have the operating capital to whiz in the tall grass with the big boys. This is a dinky start up ISP or soemthing. Perhaps they will be in the business of game hosting. I sincerely doubt that a company with these limited resources has what it takes to manufacture and market a new console. This is an extraordinarily weak publicity stunt, in my mind. Video game DIVX. What a great idea.

JediTricks
11-01-2003, 04:25 AM
Hey, it worked for Circuit City... :crazed: