In the past week or so, I've picked up almost every new figure I've been missing, everything after the Bar2-D2 wave (minus Holo Luke), and I noticed that while the alien sculpts, outfits, and prop sculpts are all pretty top notch, the human faces on the Dodonna wave (Dodonna, Antilles, Gold Leader) and Ozzel wave (Ozzel, Dengar) are all surprisingly weak compared to the last year and a half of sculpts. And it's not like I have a bad memory, the pictures of these guys are right there on the cards next to the figures, but the figures' faces are "soft" sculpts, generic, or just plain ol' wrong. To make matters worse, the painted facial features are straight out of 1996 (and I've run into several alternate paint jobs on each figure so far due to factory slop) so any shred of recognizability is then lost. When you compared the face sculpts of Luke Hoth, Chancellor Palpatine & Luke Jabba's Palace to that of Ozzel, Dodonna, Antilles, Gold Leader & Dengar, it's hard to understand why this is happening since Palpatine is well over a year older yet has supremely great paint and sculpting. And it's not about Realscan because those Lukes are good headsculpts and not realscan. Did Hasbro bring someone from the recent GI Joe line over to SW for these? They do have that same level of generic sculpting, but those aren't based on real people.
I dunno, maybe I'm wrong about the timeframe, looking at the headsculpts of Rieekan & the Imp Dignitaries, they're pretty far off their marks too, and Bail Organa has an adequate sculpt but paint that hurts that one. And then there's Elan Sleazbaganno aka Steve Bucemi, although that fig was designed for a Screen Scene which is either handled by a different division or intentionally made weaker.
At first I thought it might be the weirdo neck articulation they all share, but although some are that weird peg-head thing, some definitely aren't (Dengar's constantly looking down and Gold Leader has that oddball neck hinge). So I don't really know what to make of it.