[font=Arial]?'s on Quick Draw Clone Trooper #06[/font]
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[font=Arial]This maybe obvious to some or not, here is some information on the Quick Draw Clone Trooper, that I just recently discovered after I opened it that he has at least 13 points of articulation, which is plenty, two weapons a blaster and a rifle, also he has a blank shoulder patch and one with the insignia these are found below the label at his feet. Well, the points of articulation I am counting are[/font]
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[font=Arial]01 - head turns[/font]
[font=Arial]02 - shoulder rotates[/font]
[font=Arial]02 - elbows bend[/font]
[font=Arial]02 - wrist turns[/font]
[font=Arial]02 - legs at hips split[/font]
[font=Arial]02 - knees bend [/font]
[font=Arial]02 - ankles turn[/font]
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[font=Arial]13 - points of articulation[/font]
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[font=Arial]Guess, I am wondering what is going to be special about the fully 14 point articulated clone trooper #41, which I believe the extra articulation is due to the waist movement, which is removed in #06, because of the quick draw action. Also, #41 seems to only have one weapon and both shoulder patch seem to be in place from the pictures in the package, indicating it may or may not have a change in insignia shoulder patch. Any clarification would be appreciated or any other opinions would be cool.[/font]
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[font=Arial]good luck, [/font]


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) are each counted as 1 point of articulation, and many people commonly refer to them as "ball joints" even though they're not because of their rounded shape and similar range of motion.


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