We have all heard time and time again that Hasbro is not interested/planning new playsets. I've been thinking about it though, what exactly qualifies as a playset?
Is it a big chunk of plastic that recreates a complete diorama? Or is it a bunch of pieces that make up a setting? Could any group of objects become a playset, or does it take an entire environment made in one piece?
This thought mainly stems from staring at my V-wing on my desk for so long set up with a couple figures interacting with the ship.
Seen here: http://i4.photobucket.com/albums/y10...acaraVwing.jpg
Eventually it raised the question; can a ship qualify as a playset?
With an amount of figures interacting with it and some decent features, it would be the same as a playset. Especially, if you add multiple ships and create a "hanger bay" with pilots doing pre/post-flight checks, engineers conducting maintenance and random troops just walking around?
Sure, it could be limiting to just pose some figures "interacting" with the ship, so what else could be done? Hasbro is releasing a battle pack for the ARC-170 release, so what if they did the same for more ships? But instead of just figures, it was an accessory/battle pack.
Imagine the old canceled Yavin accessory pack that was to come with a Rebel technician mixed into a battle pack. Let's take the V-wing for example, what could a pack come with to basically turn it into a playset?
"Clone Wars battlefield landing zone attack!" Battlepack
Clone Trooper (combat engineer)
Clone Trooper (pilot)
Battle Droid (x2)
Ladder (clips onto the nose)
One or two damaged wing panels (since they're easily removeable from the ship itself)
Tools (recycled from the TPM Hyperdrive repair kit)
Cardboard landing pad cut-out
Mobile missile rack (with extra missiles?)
While not every ship could really become a "playset" even with such an expansion item, popular/iconic vehicles could definitely make use of them, especially the fighter craft.
It would be even better if they included more features to ships in the future, such as opening compartments (like the old battery compartment on the A-wing bottom or the hidden storage in the X-wing), easy clip-on/off parts and randomly placed attachment areas for accessories such as fuel hoses.