Who's with me?
Two reasons why I say this:
1) Some characters just do not need more than the basic articulation. This is not to say a salt-shaker abomination like ROTJ Mon Mothma is acceptable. However, who really wants to position Malakili doing the hokey pokey? The guy just stands there! That's all he does! He's lame! There's no reason to make him do anything but stand there! I could say the same about so many other characters. Does Sio Bibble need to breakdance? Do you need Uncle Owen practicing the flying crane kick from The Karate Kid? If you answered yes to either of those questions, I pity you.
2) Articulation simply does not work on some figures, particularly females and figures that have exposed skin on joints. Yarna suffered because exposed flesh looks awful when joints are added. Period. There is no exception to this. Slave Leia is a beautiful sculpt, but the joints look like crap, and bring the figure down several notches. The only part that looks great? The one-piece alternate lower body, which has how many points of articulation? Zero! Don't even get me started on that abomination that was SOTE Leia, or how jacked-up both Bultar Swan figures look.
All figures, except when not practical, should have a minimum of neck, shoulder, wrist or elbow, waist, and hip articulation. If possible, tack on some knee articulation. But, if any joint looks like crap, lose it. I don't like pre-posed, scene specific figures, but I'd take them over figures that look like garbage because of too many breaks in the figure. Older figures should be re-made based on shortcomings in the sculpt, rather than lack of a couple of articulation points compared with what's coming out now.