(even that commercial couldn't make it look fun )
The Imperial Troop Transport was neither a playset nor in ESB.
I can give you that height thing. I always thought Billy Dee was 5' 8" or so, and judged Fett against his height, but he's actually 6' so I guess Fett is around that too. Of course, the prequels wreck that by making him Temuera Morrison, who is just 5' 7", but we can ignore them.
We should do a question about updating that rather underwhelming mold, but I suspect they are satisfied with it.
Yeah, I'm glad we weren't among them. 1/10th of the sites involved asked about that (30 sites, 3 sites asked).A lot of questions about the Shadow Stormtroopers, too, this time around.
'83 looked better than that:
Even '80 Hoth looked better:
- 1) Mace Windu has been represented in action figure form for 12 years now, and a large portion of those figures were released with some unique, non-standard aspect. Mace has been the first "sneak peek" in the modern line and was a mail-away, the first hard-shell "choco" robe, AOTC had a deluxe before basic which had a smiling face and a second figure, AOTC basic had the screaming face, 2003 AOTC basic had the "ultimate lightsaber control" stick gimmick, ROTS had the Force Lightning throw-off gimmick, and now the Clone Wars version with removable armor and saber-swinging waist. While there have been a few normal Mace figures, and even a super-articulated one finally, it seems as if Mace Windu has been tapped by Hasbro to be the sculpting and gimmick guinea pig. Is this pattern intentional, do you think he can't sell without these sorts of things, is it just happenstance, or does someone there subliminally not realize they keep picking Mace to be the test guy?
- 2) Why is it that modern realistic R2-D2 figures are oversized? Our math says that the modern R2 stands a whole centimeter too tall, which is a scaled visual difference of 7 inches. That's a pretty significant amount of extra height. The Clone Wars R2 is roughly the right height, as is the classic Kenner Artoo, while the build-a-droid astromech body splits the difference between the extremes. But the regular modern astromechs are all too tall. Why is this, and will this be addressed on the upcoming R2 redesign?
Ugh, I hadn't realized until now that I put 2 design questions together for 1 site. That's usually the sort of thing I try to avoid.