While setting up my AT-AT with Imperials, I used one of my VTSC Biker Scout figures to pilot the white speeder bike that comes with the AT-AT. However, the figure's limitations reminded me why I never army-built him in the first place, and now that we have a better speeder bike for him to ride, it's even more frustrating that we don't have a good enough figure to ride it.
Now that the Saga Dlx speeder bike mold has been recovered, 2 things need to happen:
1) The bike needs materials tweaking, stronger front forks, better springs for freestanding.
2) A new Biker Scout figure must be made to replace the existing turkey, one that can ride the bike correctly.
This thread deals with the Biker Scout issue, which is perhaps the bigger one in my eyes.
The existing Biker Scout figure isn't very good, people need to get over it so we can move on. It's got an awkward pose, the sculpt isn't as sharp as the other vintage-style figures, the helmet is too small, and the joints can't really look good riding the bike. I know a lot of you guys are infatuated with that figure, but just like VOTC Han, slowly the tide must turn to recognize the figure's inferiority in the face of a vastly-improving modern line. VOTC and its sequel lines were right on the cusp of that change, and many of the figures in there don't hold up all that well to modern scrutiny. Sure, many are good, but they could be better, and not by frankensteining their body parts onto figures that don't fit their scale.
Here's what I think a new Biker Scout needs:
- - A bigger helmet is a must, the existing one is too small. You know how I can tell? THE PICTURE ON THE CARD!!! It's right next to the figure, you can see it's a taller, slightly wider helmet, and it sits lower on the neck.
- - He needs a specialized neck joint because of how high up his gaze goes compared to how low his torso goes on the bike. Really, he needs a smaller ball-joint inside his head, and then a second tilting joint at the neck.
- - Then he needs specially-cut ball-hinged shoulders since he rides with his arms out in front of him and close together, the existing figure cannot really do this. The armor design allows for this, and it shouldn't affect the aesthetic of the figure.
- - Perhaps he also needs up-and-down ball-hinged hands, but this is a luxury to the others. It'd make control-grips look better though.
- - The torso joint needs to be redesigned, it's got poor range of motion and is unattractive when engaged, this either needs to be a rearranged ball joint (going down to up instead of up to down), or better yet, a ball joint above and below the stomach panel.
- - The hip joints need to be ball-hinged, the bike is too wide for them to ride on any other way. Luckily again, this armor is designed to do that, so it wouldn't be as hard to add as a clone or stormie. The joints need to get past 90 degrees to look great.
- - The knees need to bend past 90 degrees, this is pretty easy for a knee joint.
- - The feet joints could use a little more up-and-down range, they're jointed but a tad limited.
Bottom line, we need a new Biker Scout figure, stat!